My year at Bottle Rocket was a master class in user experience design. In my time there I served as a UX Art Director with a heavy focus on custom iOS and Android platforms. Our team crafted rich user-centered designs from the ground-up; holding strategy sessions, working with lo-fi whiteboard comps, and then moving those into developer-ready production files. We designed solutions that put the user first while meeting client needs and project goals. We made a lot of cool stuff, most of which I can’t show.
Some of the work I can’t show you.
To say Bottle Rocket is user-focused would be an understatement. Every strategy explored and pixel pushed worked to make the experience intuitive, seamless, and pain-free for the user. We collaborated in an agile-light environment involving daily stand-ups, whiteboard strategy sessions, client meetings & presentations, design charrettes, creative production & usability testing.
Lead Art Director
During my time at Bottle Rocket I was also heavily involved in the LIFT cultural committee. I helped organize events and activities for fellow rocketeers and got to make a ton of really cool collateral for clients, events, and internal promotions that you can see more of below.